![]() ![]() Don’t sprint here because an old friend is in the next room. Run towards the screen back to the corridor and go to the right. Climb the bookcase above you and collect bottle #1/5. ![]() It becomes pitch-black here, but on the table there is a lamp you can activate with a pulley to illuminate the area. Move through it, and you’ll come to a chair and table. Run past the first doorway (moving towards the background) and then you’ll see a 2 nd one. Keep running right past the dimly lit fireplace through an open doorway. Once on the ground, proceed right through the cracks and onto the books. Swing back and forth and use your momentum to proceed through the gap on the right-hand side. Equip your light, climb the racking on the left and jump /grip onto the hook in the centre. You’ll spawn on the top on an elevator shaft. The final achievement is simply for completing the chapter (and in this case, the game forever.) 2) Achievement – Mid way through the DLC, there is a vase we need to smash.I’d recommend configuring your achievement tracker so you can see it go up incrementally with each pickup. They are missable, and I had no issues with tracking this time around. If you have tracking enabled on your screen, it should go up 20% each time. These are very similar (if not the same) to DLC 1, The Depths. Press RT to extract a letter from each one. 1) Bottles - There are 5 bottles in this DLC, and they act as collectables.There are 2 things to look out for achievement wise during this DLC. Thankfully, there is no “don’t die” achievements, which would have been difficult as I can almost guarantee you’ll die at least a few times. ![]() 1 story-related achievements for finishing the DLC, 1 missable achievements that is very easy and a collectable achievements. At the end of the game, she walks out of the maw and everyone who comes in comes near her dies.Achievements wise, it is the exact same template as the last DLC. How is six wrath? Well it's obvious! Ever since the start of the game, six has been causing nothing but pure trouble for all characters, even the gnomes. The leeches had very slow movements, but in piles, they were able to overwhelm the main character despite their slow movements. Im going to skip over wrath for the end and go to sloth. They are always crying, hiding, and balling up in some corner, and once in a while they are seen huddled up by the fires six starts at every save point. The twins were very prideful about their food, as a matter of a fact, in their character description it even states that they wont allow a dirty vermin in the kitchen! The Gnomes were Sorrow, hinted to at all parts of the game that they are seen in. Everything about the ship reads greed, only those in charge are getting any benefit from it. The Maw, all though not a character, is an entire ship mechanism run by greed. The Lady is lust (And 6's mother), because of the way her gender is seemingly very sexualized. Well, Obviously the guest are gluttony, not only were they not satisfied with eating the slop and large amounts of food on the table, but they also chased after the main character when she walked by. These are the 7 deadly sins in order and the characters they match to "Now what would this innocent girl have to do with wrath?!?!" I'll tell you exactly what. On the correctly ordered list of sins, Number 6 is actually Wrath. ![]() Quite a strange and random name for a 9 year old girl right? Wrong! Well. Now we know that the name of the main character is 6. Yes, it is extremely cliche and one of the most overused concept theory in the world, but this one may be true. If you have not played or watched the game play for little nightmares, it is a truly awesome and fresh new game that really puts childhood fears into perspective! Or at least, thats one basic concept that the game provides. ![]()
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